Studio
Bullets Forge is a new studio, but our team brings years of experience working on well-known titles. We’re a group of passionate, experienced developers who believe in doing things our own way.
We’ve contributed to multiple hit games and specialize in crafting high-quality shooter experiences.

We aim to build games with precision, emotion, and impact
games that don’t just look great, but play great too.

We’re currently working on a tactical shooter set within a well-known franchise. This title will push the boundaries of player immersion and strategic gameplay even further.

Passionate about military shooters?

SENIOR 3D GENERALIST
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SENIOR 3D Generalist

CONTRACT TYPE:

LOCATION:

CORE HOURS:

B2B

REMOTE

11:00 – 15:00 (REST FLEXIBLE)

We are a passionate game development studio looking for Senior 3D Generalist to join our remote team. If you’re a creative, reliable, and technically skilled artist who thrives in a fast-paced, collaborative environment – we’d love to hear from you.

What we’re looking for:

  • A self-motivated and dependable artist, general 3D graphics, and environment art
  • Fully proficient in industry-standard 3D and 2D software.
  • Comfortable working on multiple tasks simultaneously, with strong organizational and time management skills
  • Known for having an exceptional eye for quality, especially when reviewing and giving feedback on assets delivered by external partners

Requirements:

  • Proven experience in a similar role, not less than 5 years.
  • Excellent proficiency in Blender / Maya / 3ds Max, ZBrush, Substance Painter, Photoshop, and Unreal Engine
  • Strong understanding of modeling, texturing, lighting, and real-time rendering
  • Ability to manage time and tasks effectively in a remote setting
  • Good communication skills and a proactive mindset
  • Experience giving constructive artistic and technical feedback

What we offer:

  • Fully remote and flexible work environment
  • Creative freedom and ownership
  • Opportunity to work on ambitious projects with a passionate team
  • Competitive compensation
SENIOR LEVEL ARTIST
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Senior LEVEL ARTIST

CONTRACT TYPE:

LOCATION:

CORE HOURS:

B2B

REMOTE

11:00 – 15:00 (REST FLEXIBLE)

We are a passionate game development studio built by industry veterans, and we’re looking for a Senior Level Artist to join our fully remote team. If you love creating realistic and tactically engaging environments, and want to collaborate with experienced professionals, we’d love to hear from you!

What we’re looking for:

An experienced level / environment artist with a strong track record on third- or first-person shooters.
Someone skilled at creating realistic locations inspired by real-world architecture and geography, with attention to composition, readability, and gameplay functionality.
Experience in building modular asset sets, scene composition, lighting, and mood.
Ability to collaborate closely with Level Designers and Tech Artists to ensure visual consistency and performance optimization.
Great communication skills and a proactive, solution-focused mindset.
Strong attention to detail and a solid artistic eye.

Requirements:

Minimum 5 years of experience as a Level or Environment Artist.
A solid portfolio showcasing previous work.
Experience managing time and tasks efficiently in a remote environment
Proactive mindset and self-motivation

What we offer:

100% remote, flexible schedule with core hours
Flat team structure and creative ownership
Space to innovate, experiment, and iterate quickly
Competitive compensation based on experience and skillset
SENIOR LEVEL DESIGNER
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Senior LEVEL ARTIST

CONTRACT TYPE:

LOCATION:

CORE HOURS:

B2B

REMOTE

11:00 – 15:00 (REST FLEXIBLE)

We are a passionate game development studio made up of industry veterans, searching for a Senior Level Designer to join our remote team. If you thrive on building realistic yet tactically challenging environments and want to work alongside experienced professionals, we’d love to hear from you!

What we’re looking for:

Proven experience designing levels for shooters, with an emphasis on player agency, strategic depth, and replayability.
Ability to design, block out, and iterate on maps inspired by real-world locations, while ensuring every environment offers meaningful choices.
Experience balancing realism and gameplay creating believable locations that remain fun and challenging for players.
Good communication skills and a proactive mindset.
Excellent problem-solving skills and keen attention to detail.

Requirements:

Minimum 5 years of experience in level design.
A solid portfolio showcasing previous work.
Advanced proficiency with Unreal Engine.
Experience managing time and tasks efficiently in a remote environment.
Proactive mindset and self-motivation.

What we offer:

Fully remote and flexible work environment
Opportunity to work on ambitious projects with a talented and passionate team
Creative freedom and real technical ownership
Competitive compensation

Interested? Send us your portfolio and let’s create something amazing together!

SENIOR GAME PROGRAMMER
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Senior Game Programmer

CONTRACT TYPE:

LOCATION:

CORE HOURS:

B2B

REMOTE

11:00 – 15:00 (REST FLEXIBLE)

Bullets Forge is looking for a Senior Game Programmer to help bring our tactical shooter to life. As a key part of the engineering team, you’ll architect core systems, support gameplay features, and work closely with design to deliver smooth, responsive and impactful experiences.

What you’ll do:

Design and implement core gameplay systems (combat, movement, interaction, etc.)
Collaborate with technical designers and AI programmers on game logic and feel
Optimize performance across platforms (PC and consoles)
Support debugging, profiling, and polishing throughout development
Mentor less experienced programmers when needed.

Requirements:

8+ years of experience in game programming
Strong knowledge of C++, gameplay systems & code and performance optimization
Experience working with Unreal Engine 5
Excellent debugging and problem-solving skills.

What we offer:

100% remote, flexible schedule with core hours
Flat team structure and creative ownership
Space to innovate, experiment, and iterate quickly
Competitive compensation based on experience and skillset
AI PROGRAMMER
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AI PROGRAMMER

CONTRACT TYPE:

LOCATION:

CORE HOURS:

B2B

REMOTE

11:00 – 15:00 (REST FLEXIBLE)

Bullets Forge is looking for a skilled and motivated AI Programmer to help shape enemy AI systems and behaviors for our upcoming tactical shooter. If you love designing enemy logic, building smart decision-making systems, and working closely with gameplay designers — we want to hear from you.

What you’ll do:

Design and implement AI behaviors for enemies
Work closely with designers to translate gameplay ideas into responsive systems.
Optimize AI for performance in real-time environments (PC & consoles).
Help shape the AI tools and workflows for designers and level artist
Build and maintain systems like perception, navigation, decision trees, and group coordination.

Requirements:

3+ years of experience in game development, with focus on AI programming.
Strong knowledge of C++ and game logic.
Great communication and a team-first mindset.
Unreal Engine experience

What we offer:

Fully remote and flexible work environment.
Flat structure with real creative ownership.
A focused, passionate team building something we believe in.
Competitive compensation tailored to your experience.
TECHNICAL DESIGNER
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TECHNICAL DESIGNER

CONTRACT TYPE:

LOCATION:

CORE HOURS:

B2B

REMOTE

11:00 – 15:00 (REST FLEXIBLE)

Bullets Forge is looking for a talented Technical Designer to bridge the gap between design and engineering on our upcoming tactical shooter. You’ll be the glue between ideas and execution — building systems, prototypes, and tools that empower designers and bring gameplay to life.

What you’ll do:

Collaborate with designers, programmers, and artists to build gameplay systems and mechanics.
Prototype and implement features in-engine (UE Blueprint).
Create and maintain tools and scripting frameworks for rapid iteration.
Balance technical feasibility with creative vision and help find smart solutions.
Support level designers with event scripting, mission logic, and dynamic encounters.

Requirements:

3+ years of experience in a technical design or gameplay scripting role.
Strong knowledge of Unreal Engine 5.
Understanding of game logic and player systems.
Ability to build prototypes quickly and iterate based on feedback.

What we offer:

Fully remote and flexible work environment.
Autonomy, ownership, and space to be creative.
A focused, passionate team building something we believe in.
Competitive compensation based on your skills and experience.